![Mod Mod](/uploads/1/2/5/3/125394031/167050238.jpg)
Check out!Also try the official, free game, doods!A sub-reddit dedicated to the PlayStation 2, 3, 4, 5, Portable, Vita, Nintendo Switch, and PC games from the Disgaea, Phantom Brave, and Makai Kingdom universe. As well as Makai Senki Disgaea anime and other media.Please do not promote piracy of NISA games here.Click on the image below to visit the discord chat!' S Disgaea 5Disgaea 4Disgaea 5 Disgaea 4 Disgaea 3 Useful Links:- Our very own wiki with a!for improved performance.Official Sites:North American/EuropeanNorth American/EuropeanNorth American/European Disgaea 5 DLC List (Coming soon?)Users: Please use the spoiler tag! Example:Spoiler:(/spoiler 'Prinnies love Etna!' ) =Related sub-reddits:Systems: Publishers: Genres: Series: Games: Other:.
From a personal perspective, there is definitely a good reason to mod: Gig.From a modders perspective: (Edit: I've seen nothing to say that modding IS supported in the final release, but please correct me if I am wrong) I haven't seen the files for Disgaea 5 from the previous demo, so I have no idea how the game handles data/files. Games like this tend to be either very easy or very difficult to mod, depending on if functionality/text/databases are hardcoded into the executable, or if it compiles data from external files with a fixed structure/order. See: Musou Orochi Z, which actually had a slight German/French but not English translation in the exe, rather than the game files. Being in the exe, bar image-based texts, make translating it hell. Worse still for character functionality.Modability probably won't be supported officially.
Unsupported mods? You won't have a clue until its out. To deviate into Orochi chat, I will say this: The exe for Musou Orochi Z on PC actually has test line translations it looks like, so guess what I was fiddling with Sunday evening?To move it BACK to Disgaea and give it relevance: NIS file structures for their PC games in comparison, and what is left hard in the exe, is 'Interesting' in general, given how they appear to port. If Disgaea 5 in any way retains the structure of the PS4 game in its files (I really wish I'd gotten hold of that demo while it was live), then we could see a basic Gig mod on D5. Question will be how much is in the exe, and how much is interpreted from external scripts/databases.Sprite replacement, mind, should be easy.
Custom characters. Wait and see. It should be possible to add new content, although not easily. I've already gotten human spritesheets ported from D4V/DD2 via a tool I wrote, and monster spritesheets don't need any special handling besides necessary endian conversions. Character classes should be addable, although making them appear on the character creation menu is very nontrivial. Skills are doable as the script format is straightforward (although figuring out what the opcodes do is pure trial-and-error), so, as well as ones.
Writing new evilities is also doable, but much more involved since evility effects are hardcoded, so adding new ones involves modifying the executable.I'd like to port characters over from the old games eventually. I've gotten sprites working, which is the first step. I haven't gotten around to porting a class itself; there's some stuff I need to figure out with my workflow and I've been working on other things. Since the game's been delayed I'm probably not going to work on it for a bit. Not being familiar with either of those ports, I'm not sure. The data archives themselves in D5 are in NISPACK format with a dead-simple layer of obfuscation, so those aren't particularly difficult to extract.
![Nude Nude](/uploads/1/2/5/3/125394031/139845720.jpeg)
The files in the database archive are named the same or similar to previous Disgaea games (Magic.dat, Wish.dat, etc.) but the formats are wildly different. The script files in particular are in a completely different format from D1's scripts, so none of the existing documentation on the format was relevant. I posted this on an earlier post. But, this is most of the current mods that were available about a month ago.Rebalanced Innocents, so they appear on items they make sense on.Stat Innocents can go up to 125million.
(Completely overpowered for normal game, but won't be once Rasetsu is enabled.)Replaced music with the best of other games in the series (and other NIS classics.)Toggle single battle bills on until toggled off. This makes magichange more useful for sure, and makes grinding much faster.Difficulty stars can go up to 32,000. I'm getting class mastery on 25 star LoC right now, it speeds things up a bit.The 100m-1 stats don't need to stop there, it can go into trillions+?Rasetsu mode, well three different Rasetsu modes.Cheat shop points up to some very high number (I've used 25,000, in post game). Again, grinding gets much faster. Well, until you turn Rasetsu mode on, I suppose.Properly translated innocents and evilities.Recruiting almost every story character.
(Not tried this yet, it does take a bit more effort at the moment. I want a yellow prinny and Beheritus, not sure who else to recruit.)Someone on the cs.rin.ru forum mentioned adding more DLC characters, evilities, and overloads.Bump the time played to 1000 hours so Nisa's unique evility doubles her stats.There are a bunch more enable things early options as well, but that was mostly because the demo wasn't the full game when those were made.
Samurai Warriors 4 Ina Nude Meshmod For XPS by cunihinx. SW4 special costume, hair from SW3 model, accessories from Momiji SW crossover costume, and lastly hairband I have to mod myself from Mai’s. Speaking of, she used Mai’s base body just like Lianshi, although I’ve made head-to-body proportion ratio smaller and color her nipples.